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vb简单基础小游戏

VB编写小游戏?怎么用VB做一个小游戏

admin admin 发表于2022-07-15 11:29:00 浏览89 评论0

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VB编写小游戏


窗体放两个Label控件,一个Timer控件:
Dim n As Integer
Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)
Select Case KeyCode
Case vbKeyUp
If Label1.Top 》 0 Then Label1.Top = Label1.Top - 50
Case vbKeyDown
If Label1.Top 《 ScaleHeight - Label1.Height Then Label1.Top = Label1.Top + 50
Case vbKeyLeft
If Label1.Left 》 0 Then Label1.Left = Label1.Left - 50
Case vbKeyRight
If Label1.Left 《 ScaleWidth - Label1.Width Then Label1.Left = Label1.Left + 50
End Select
Call check
End Sub
Private Sub check()
If Abs(Label1.Top - Label2.Top) 《= 50 And Abs(Label1.Left - Label2.Left) 《= 50 Then
n = n + 1
Label2.Move Rnd * ScaleWidth, Rnd * ScaleHeight
End If
End Sub
Private Sub Form_Load()
KeyPreview = True
Randomize
With Label1
.Caption = ““
.BackColor = vbWhite
.Move (ScaleWidth - .Width) / 2, (ScaleHeight - .Height) / 2, 500, 500
End With
With Label2
.Caption = ““
.BackColor = vbYellow
.Move Rnd * ScaleWidth, Rnd * ScaleHeight, 500, 500
End With
Timer1.Interval = 60000
Timer1.Enabled = True
End Sub
Private Sub Timer1_Timer()
MsgBox “这局对准了“ & n & “次黄方块“
Unload Me
End Sub

怎么用VB做一个小游戏

不要看游戏操作以使祖玛变得简单。实际上,编程中涉及的技术问题更为复杂。建议VB初学者学会使用Picturebox Control玩《坦克战争》,尤其是许多敌人的坦克都由数组控制。当您了解的基本角色时角色,地图和子弹设计中的“数组”,您可以知道如何做。

用VB怎么做一个小游戏啊


下面是个程序!希望有用
’定义蛇的运动速度枚举值
Private Enum tpsSpeed
QUICKLY = 0
SLOWLY = 1
End Enum
’定义蛇的运动方向枚举值
Private Enum tpsDirection
D_UP = 38
D_DOWN = 40
D_LEFT = 37
D_RIGHT = 39
End Enum
’定义运动区域4个禁区的枚举值
Private Enum tpsForbiddenZone
FZ_TOP = 30
FZ_BOTTOM = 5330
FZ_LEFT = 30
FZ_RIGHT = 5730
End Enum
’定义蛇头及身体初始化数枚举值
Private Enum tpsSnake
SNAKEONE = 1
SNAKETWO = 2
SNAKETHREE = 3
SNAKEFOUR = 4
End Enum
’定义蛇宽度的常量
Private Const SNAKEWIDTH As Integer = 100
’该过程用于显示游戏信息
Private Sub Form_Load()
Me.Show
Me.lblTitle = “BS贪食蛇 — (版本 “ & App.Major & “.“ & App.Minor & “.“ & App.Revision & “)“
Me.Caption = Me.lblTitle.Caption
frmSplash.Show 1
End Sub
’该过程用于使窗体恢复原始大小
Private Sub Form_Resize()
If Me.WindowState 《》 1 Then
Me.Caption = ““
Me.Height = 6405 ’窗体高度为 6405 缇
Me.Width = 8535 ’窗体宽度为 8535 缇
Me.Left = (Screen.Width - Width) \ 2
Me.Top = (Screen.Height - Height) \ 2
End If
End Sub
’该过程用于重新开始开始游戏
Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox(“您确认要重新开始游戏吗?“, 4 + 32, “BS贪食蛇“)
If msg = 6 Then Call m_subGameInitialize
End Sub
’该过程用于暂停/运行游戏
Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If Me.chkPause.Caption = “暂停游戏(&P)“ Then
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Enabled = False
Me.lblPauseLab.Visible = True
Me.chkPause.Caption = “继续游戏(&R)“
Else
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Me.picMoveArea.Enabled = True
Me.lblPauseLab.Visible = False
Me.chkPause.Caption = “暂停游戏(&P)“
End If
End Sub
’该过程用于显示游戏规则
Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox “ BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘“ & Chr(13) & _
“上的4个方向键来控制蛇的运动方向。在运动过程中蛇“ & Chr(13) & _
“不能后退,蛇的头部也不能接触到运动区域的边线以外“ & Chr(13) & _
“和蛇自己的身体,否则就游戏失败。在吃掉随机出现的“ & Chr(13) & _
“果子后,蛇的身体会变长,越长难度越大。祝您好运!!“, 0 + 64, “游戏规则“
End Sub
’该过程用于显示游戏开发信息
Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox “BS贪食蛇“ & “(V-“ & App.Major & “.“ & App.Minor & “版本)“ & Chr(13) & Chr(13) & _
““ & Chr(13) & Chr(13) & _
“由PigheadPrince设计制作“ & Chr(13) & _
“CopyRight(C)2002,BestSoft.TCG“, 0, “关于本游戏“
End Sub
’该过程用于退出游戏
Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox(“您要退出本游戏吗?“, 4 + 32, “BS贪食蛇“)
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Sub
’该过程用于拖动窗体_(点击图标)
Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
ReleaseCapture
SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0
End Sub
’该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)
Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
If Button 《》 1 Then Exit Sub
Select Case Index
Case 0 ’锁定窗体
If Me.chkWindowButton(0).Value = 1 Then
Me.imgWindowTop.BorderStyle = 0
Me.imgWindowTop.Enabled = False
Else
Me.imgWindowTop.BorderStyle = 1
Me.imgWindowTop.Enabled = True
End If
Case 1 ’最小化
Me.WindowState = 1
Me.chkWindowButton(1).Value = 0
Me.Caption = “BS贪食蛇 — (V-“ & App.Major & “.“ & App.Minor & “版本)“
Case 2 ’退出
Beep
msg = MsgBox(“您要退出本游戏吗?“, 4 + 32, “BS贪食蛇“)
Select Case msg
Case 6
End
Case 7
Me.chkWindowButton(2).Value = 0
Exit Sub
End Select
End Select
End Sub
’该过程用于设置蛇运动速度的快慢
Private Sub hsbGameSpeed_Change()
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
End Sub
’该过程用于通过键盘的方向键改变蛇的运动方向
Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)
Select Case g_intDirection
Case D_UP
If KeyCode = D_DOWN Then Exit Sub
Case D_DOWN
If KeyCode = D_UP Then Exit Sub
Case D_LEFT
If KeyCode = D_RIGHT Then Exit Sub
Case D_RIGHT
If KeyCode = D_LEFT Then Exit Sub
End Select
g_intDirection = KeyCode
End Sub
’该计时循环过程用于计算游戏耗费的秒数并显示
Private Sub tmrGameTime_Timer()
g_lngGameTime = g_lngGameTime + 1
Me.lblGameTime.Caption = g_lngGameTime & “秒“
End Sub
’该计时循环过程用于控制蛇的行动轨迹
Private Sub tmrSnakeMove_Timer()
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
Randomize
Me.picMoveArea.SetFocus
Me.picMoveArea.Cls
’确认蛇头的运动方向并获取新的位置
Select Case g_intDirection
Case D_UP ’向上运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH
Case D_DOWN ’向下运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH
Case D_LEFT ’向左运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
Case D_RIGHT ’向右运动
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX
g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH
g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY
End Select
’根据新的位置绘制蛇头
lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX
lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY
lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
’移动蛇身体其他部分的位置
For i = 2 To g_intSnakeLength
g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX
g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY
lngSnakeX = g_udtSnake(i).Snake_CurX
lngSnakeY = g_udtSnake(i).Snake_CurY
lngSnakeColor = g_udtSnake(i).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
Next i
’更新蛇旧的坐标位置
For j = 1 To g_intSnakeLength
g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX
g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY
Next j
’判断蛇在移动中是否到了禁区而导致游戏失败
If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox “您的蛇移动到了禁区,游戏失败!“, 0 + 16, “BS贪食蛇“
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
’判断蛇在移动中是否碰到了自己的身体而导致游戏失败
If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
Beep
MsgBox “您的蛇在移动中碰到了自己的身体,游戏失败!“, 0 + 16, “BS贪食蛇“
Me.tmrSnakeMove.Enabled = False
Me.tmrGameTime.Enabled = False
Me.picMoveArea.Visible = False
Exit Sub
End If
’判断蛇是否吃到了果子
If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then
’累加玩家的得分并刷新得分显示
g_intPlayerScore = g_intPlayerScore + 1
Me.lblYourScore.Caption = g_intPlayerScore & “分“
Call m_subAddSnake ’加长蛇的身体
Call m_subGetPoint ’获取下一个果子的位置和颜色
Else
’绘制果子
lngPointX = g_udtPoint.Point_X
lngPointY = g_udtPoint.Point_Y
lngPointColor = g_udtPoint.Point_Color
Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor
End If
End Sub
’该私有子过程用于初始化游戏
Private Sub m_subGameInitialize()
Erase g_udtSnake ’清空蛇的结构数组
g_intPlayerScore = 0 ’清空玩家的得分
g_lngGameTime = 0 ’清空游戏耗费的秒数
g_intDirection = D_DOWN ’设定蛇的初始运动方向为下
g_intSnakeLength = 4 ’设定蛇的初始长度
ReDim g_udtSnake(1 To g_intSnakeLength) ’重新定义蛇的长度
’定义蛇头部的数据
With g_udtSnake(SNAKEONE)
.Snake_OldX = 530
.Snake_OldY = 530
.Snake_Color = vbBlack
End With
’定义蛇身第2节的数据
With g_udtSnake(SNAKETWO)
.Snake_OldX = 530
.Snake_OldY = 430
.Snake_Color = vbGreen
End With
’定义蛇身第3节的数据
With g_udtSnake(SNAKETHREE)
.Snake_OldX = 530
.Snake_OldY = 330
.Snake_Color = vbYellow
End With
’定义蛇身第4节的数据
With g_udtSnake(SNAKEFOUR)
.Snake_OldX = 530
.Snake_OldY = 230
.Snake_Color = vbRed
End With
Me.picMoveArea.Visible = True
Me.lblYourScore.Caption = g_intPlayerScore & “分“
Me.lblGameTime.Caption = g_lngGameTime & “秒“
Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value
Me.tmrSnakeMove.Enabled = True
Me.tmrGameTime.Enabled = True
Call m_subGetPoint ’获取第一个果子的位置和颜色
End Sub
’该私有子过程用于返回获取的果子的位置和颜色信息
Private Sub m_subGetPoint()
Dim lngRedValue As Long, lngGreenValue As Long, lngBlueValue As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
’随机获取果子的颜色
lngRedValue = Int((255 - 0 + 1) * Rnd + 0)
lngGreenValue = Int((255 - 0 + 1) * Rnd + 0)
lngBlueValue = Int((255 - 0 + 1) * Rnd + 0)
lngPointColor = RGB(lngRedValue, lngGreenValue, lngBlueValue)
’随机获取果子的位置
lngPointX = Int((FZ_LEFT - FZ_RIGHT + 1) * Rnd + FZ_RIGHT)
lngPointY = Int((FZ_TOP - FZ_BOTTOM + 1) * Rnd + FZ_BOTTOM)
Me.PSet (lngPointX, lngPointY), lngPointColor
’设置函数返回值
With g_udtPoint
.Point_X = lngPointX
.Point_Y = lngPointY
.Point_Color = lngPointColor
End With
End Sub
’该私有子过程用于加长蛇的身体
Private Sub m_subAddSnake()
Dim udtSnakeTemp() As Snake
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
’备份蛇原先身体的数据并使蛇的身体加长
ReDim udtSnakeTemp(1 To g_intSnakeLength)
For k = 1 To g_intSnakeLength
With udtSnakeTemp(k)
.Snake_CurX = g_udtSnake(k).Snake_CurX
.Snake_CurY = g_udtSnake(k).Snake_CurY
.Snake_OldX = g_udtSnake(k).Snake_OldX
.Snake_OldY = g_udtSnake(k).Snake_OldY
.Snake_Color = g_udtSnake(k).Snake_Color
End With
Next k
g_intSnakeLength = g_intSnakeLength + 1
ReDim g_udtSnake(g_intSnakeLength)
’将备份蛇身体的数据返回到加长的蛇身数组中
For l = 1 To g_intSnakeLength - 1
With g_udtSnake(l)
.Snake_CurX = udtSnakeTemp(l).Snake_CurX
.Snake_CurY = udtSnakeTemp(l).Snake_CurY
.Snake_OldX = udtSnakeTemp(l).Snake_OldX
.Snake_OldY = udtSnakeTemp(l).Snake_OldY
.Snake_Color = udtSnakeTemp(l).Snake_Color
End With
Next l
’写入新加入的身体数据
Select Case g_intDirection
Case D_UP
With g_udtSnake(g_intSnakeLength)
.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX + SNAKEWIDTH
.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY
.Snake_Color = g_udtPoint.Point_Color
End With
Case D_DOWN
With g_udtSnake(g_intSnakeLength)
.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX - SNAKEWIDTH
.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY
.Snake_Color = g_udtPoint.Point_Color
End With
Case D_LEFT
With g_udtSnake(g_intSnakeLength)
.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX
.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY + SNAKEWIDTH
.Snake_Color = g_udtPoint.Point_Color
End With
Case D_RIGHT
With g_udtSnake(g_intSnakeLength)
.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX
.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY - SNAKEWIDTH
.Snake_Color = g_udtPoint.Point_Color
End With
End Select
lngSnakeX = g_udtSnake(g_intSnakeLength).Snake_CurX
lngSnakeY = g_udtSnake(g_intSnakeLength).Snake_CurY
lngSnakeColor = g_udtSnake(g_intSnakeLength).Snake_Color
Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor
End Sub
’该自定义函数用于返回运动的蛇是否到达禁区而导致游戏失败
Private Function m_funMoveForbiddenZone(SnakeX As Long, SnakeY As Long) As Boolean
If (SnakeX 》= FZ_LEFT And SnakeX 《= FZ_RIGHT) And (SnakeY 》= FZ_TOP And SnakeY 《= FZ_BOTTOM) Then
m_funMoveForbiddenZone = False
Else
m_funMoveForbiddenZone = True
End If
End Function
’该自定义函数用于返回运动的蛇是否碰到自己的身体而导致游戏失败
Private Function m_funTouchSnakeBody(SnakeX As Long, SnakeY As Long) As Boolean
For m = 2 To g_intSnakeLength
If SnakeX = g_udtSnake(m).Snake_CurX And SnakeY = g_udtSnake(m).Snake_CurY Then
m_funTouchSnakeBody = True
Exit For
Else
m_funTouchSnakeBody = False
End If
Next m
End Function
’该自定义函数用于返回运动的蛇是否吃到了果子
Private Function m_funEatPoint(SnakeX As Long, SnakeY As Long) As Boolean
If Abs(SnakeX - g_udtPoint.Point_X) 《= SNAKEWIDTH And Abs(SnakeY - g_udtPoint.Point_Y) 《= SNAKEWIDTH Then
m_funEatPoint = True
Else
m_funEatPoint = False
End If
End Function
’(API函数调用过程_用以实现无标题窗体的拖动操作)---------------------------------

’RleaseCapture函数用以释放鼠标捕获
Public Declare Function ReleaseCapture Lib “user32“ () As Long

’SendMessage函数用作向Windows发送移动窗体的消息
Public Declare Function SendMessage Lib “user32“ Alias “SendMessageA“ (ByVal hwnd As _
Long, ByVal wMsg As Long, ByVal wParam As Long, IParam As Any) As Long

Public Const WM_SYSCOMMAND = &H112 ’声明向Windows发送消息的常量
Public Const SC_MOVE = &HF012 ’声明控制移动窗体常量
’(游戏变量声明部分)-------------------------------------------------------------

’定义蛇的数据类型结构
Public Type Snake
Snake_OldX As Long
Snake_OldY As Long
Snake_CurX As Long
Snake_CurY As Long
Snake_Color As Long
End Type

’定义果子的数据类型结构
Public Type Point
Point_X As Long
Point_Y As Long
Point_Color As Long
End Type

’定义蛇的动态数组
Public g_udtSnake() As Snake

’定义果子
Public g_udtPoint As Point
’定义蛇的长度
Public g_intSnakeLength As Integer

’定义蛇的颜色
Public g_lngSnakeColor As Long
’定义蛇的运动方向
Public g_intDirection As Integer
’定义玩家的得分
Public g_intPlayerScore As Integer

’定义游戏耗费的秒数
Public g_lngGameTime As Long
-vb简单基础小游戏